#ifndef GAMECLIENTTHREADMODEL_H
#define GAMECLIENTTHREADMODEL_H

#include <QThread>
#include <QDebug>

class GameClientModel;
class GameClientThreadModel: public QThread
{
    Q_OBJECT
public:
    explicit GameClientThreadModel(QObject *parent = nullptr);
    virtual ~GameClientThreadModel();

public:
    GameClientModel *m_pGameClientModel;
protected:
    virtual void run() Q_DECL_OVERRIDE;

};

#endif // GAMECLIENTTHREADMODEL_H
